In the Posthcard project, just like in any other AAL project, the rough outlines of the proposed solution are defined in the DoW (Description of Work). This document states that the goal of the project is the development of “a serious game, which helps people to reduce the burden associated with Alzheimer home-care by reproducing difficult situations in a simulation and exploring different caring strategies”.
To translate this abstract description to an overview of functionalities that together form the app, a set of brainstorm sessions have been held within the consortium. This led to an initial, very extensive list of functionalities and game features. With the expertise of each of the partners (either from the technical, end-user or domain perspective), the list has been narrowed down in order to evaluate it with end-users.
The next step is to evaluate this list with end-users. We expect that some new items will arise, while others will be considered unnecessary or not relevant. These results will then be incorporated into the initial list and priorities will be adapted using the MoSCoW method.
This way, we steadily converge towards a set of functionalities and features which will form the core of the application. This set will be the basis for defining the requirements and setting up the first wire frames in the upcoming co-design phases.